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Регистрация: Apr 2003
Адрес: DC
Сообщений: 4,489
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MovieClip.prototype.newCurve = function(x1, y1, x2, y2, x3, y3) {
var nx = 2*x2-0.5*(x1+x3); var ny = 2*y2-0.5*(y1+y3); this.curveTo(nx, ny, x3, y3); }; MovieClip.prototype.drawCircle = function(c, wd, hg) { var mas = new Array(); var angle = 360/c; for (var i = 0; i<=c; i++) { mas[i] = new Object(); mas[i].x = Math.cos(angle*(Math.PI/180)*i)*wd; mas[i].y = Math.sin(angle*(Math.PI/180)*i)*hg; } this.moveTo(mas[0].x, mas[0].y); for (var i = 0; i<c; i += 2) { this.newCurve(mas[i].x, mas[i].y, mas[i+1].x, mas[i+1].y, mas[i+2].x, mas[i+2].y); } }; vertex = function (x, y, z) { this.x = x; this.y = y; this.z = z; }; vertex.prototype.rotateXY = function(sinX, cosX, sinY, cosY) { //rotation around of axes X and Y var yp = this.y*cosY-this.z*sinY; var zp = this.y*sinY+this.z*cosY; var xp = this.x*cosX+zp*sinX; var zp = -this.x*sinX+zp*cosX; this.x = xp; this.y = yp; this.z = zp; }; vertex.prototype.perspective = function() { //calculation 3d to 2d var perRatio = 1/(this.z/dist+1); this.rx = cnx+this.x*perRatio; this.ry = cny+this.y*perRatio; }; _root.onLoad = function() { cnx = 250; cny = 250; dist = 200; rad = Math.PI/180; amount = 33; v = new Array(); radius = 100; step = 4; next = 0; c = 0; createEmptyMovieClip("dot", 100); dot.lineStyle(0, 0xFFFFFF, 100); dot.beginFill(0x000000, 100); dot.drawCircle(16, 15, 15); dot.endFill(); // build sphere while (next<=step) { next++; angstp = 180/(step+1); while (c<=((amount-2)*next)/step) { if (c>amount) { break; } ang += 360/(((amount-2)+1)/step); angle = ang*rad; newrad = radius*Math.sin(next*angstp*rad); v[c] = new vertex(Math.cos(angle)*newrad, Math.sin(angle)*newrad, radius*Math.cos(next*angstp*rad)); duplicateMovieClip("dot", "dot"+c, c); c++; } ang = 0; } dot.removeMovieClip(); // ------------------------------------ v[amount-1] = new vertex(0, 0, radius); v[amount] = new vertex(0, 0, -radius); }; // #################################################### // -- © 2002-2003 Grigory Ryabov. // -- http://www.flash.plux.ru // -- 3d sphere 2 // #################################################### _root.onEnterFrame = function() { var xa = -(cnx-_ymouse)*rad/25; var ya = (cny-_xmouse)*rad/25; var sinY = Math.sin(ya); var cosY = Math.cos(ya); var sinX = Math.sin(xa); var cosX = Math.cos(xa); for (var i = 0; i<=amount; i++) { v[i].rotateXY(sinY, cosY, sinX, cosX); v[i].perspective(); perRatio = 1/(v[i].z/dist+1); this["dot"+i]._x = v[i].rx; this["dot"+i]._y = v[i].ry; this["dot"+i]._xscale = this["dot"+i]._yscale=perRatio*50; this["dot"+i].swapDepths(perRatio*500); } _root.clear(); _root.lineStyle(0, 0xCCCCCC, 100); for (var c = 0; c<step; c++) { _root.moveTo(v[c*8].rx, v[c*8].ry); for (var i = c*8; i<=(c*8+7); i++) { _root.lineTo(v[i].rx, v[i].ry); } _root.lineTo(v[c*8].rx, v[c*8].ry); } for (var i = 0; i<=23; i++) { _root.moveTo(v[i].rx, v[i].ry); _root.lineTo(v[i+8].rx, v[i+8].ry); } // ------------------------- for (var i = 0; i<=7; i++) { _root.moveTo(v[amount-1].rx, v[amount-1].ry); _root.lineTo(v[i].rx, v[i].ry); } for (var i = 24; i<=31; i++) { _root.moveTo(v[amount].rx, v[amount].ry); _root.lineTo(v[i].rx, v[i].ry); } }; stop();
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flash/flex/unity |
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