Здравствуйте.
Помогите поднять
вот этот example.

Код AS3:
package
{
import starling.core.Starling;
import flash.display.Sprite;
[SWF( width="600", height="720", frameRate="60", backgroundColor="#FFFFFF")]
public class NapeTest extends Sprite
{
private var starlingInstance:Starling;
public function NapeTest()
{
addChild(new PhysicsWorld());
/*starlingInstance = new Starling( PhysicsWorld, stage );
starlingInstance.start();*/
super();
}
}
}

Код AS3:
package
{
import nape.geom.Vec2;
import nape.phys.Body;
import nape.phys.BodyType;
import nape.phys.Material;
import nape.shape.Circle;
import nape.shape.Polygon;
import nape.space.Space;
import nape.util.BitmapDebug;
import nape.util.Debug;
///import starling.core.Starling;
import flash.display.Sprite;
import flash.events.Event;
public class PhysicsWorld extends Sprite
{
protected var mySpace:Space;
private var myDebugger:BitmapDebug;
private var screenWidth:Number;
private var screenHeight:Number;
public function PhysicsWorld()
{
addEventListener(Event.ADDED_TO_STAGE, onInit );
super();
}
protected function init():void {
}
protected function postUpdate(deltaTime:Number):void { };
private function onInit(event:Event):void
{
InitDebugAndSpace();
InitBodies();
InitBitmap();
addEventListener(Event.ENTER_FRAME, updateWorld );
}
private function InitBitmap():void
{
// TODO Auto Generated method stub
}
private function InitBodies():void
{
var floor:Body = new Body();
floor.type = BodyType.STATIC;
floor.shapes.add( new Polygon ( Polygon.rect( 0 , screenHeight - 20 , screenWidth, 20 ) ) );
floor.space = mySpace;
var boulder:Body = new Body( BodyType.DYNAMIC ) ;
boulder.shapes.add( new Circle( 50 ) );
boulder.setShapeMaterials( Material.steel() );
boulder.position.setxy( screenWidth / 2 , 100 );
boulder.space = mySpace;
for ( var i:uint = 0; i < 10 ; i ++ ) {
for ( var j:uint = 0; j < 10 ; j ++ ) {
var brick:Body = new Body( BodyType.DYNAMIC ) ;
brick.shapes.add( new Polygon( Polygon.box( 20, 20 ) ) );
brick.position.setxy( ( screenWidth/2 -100) + (j*20+5), (screenHeight-40)-(i*20) );
brick.space = mySpace;
}
}
// Вот здесь
var b:BodyFromGraphic = new BodyFromGraphic();
b.init();
/*var body:Body=b.NewBitmapToBody();
//body.space=space;
body.graphicUpdate= updateGraphics;
addChild(body.graphic);*/
}
private function InitDebugAndSpace():void
{
var myDevMenu:DevMenu = new DevMenu("1.0",0XCCCC00,true);
var worldGravity:Vec2 = Vec2.weak(0,600);
mySpace = new Space( worldGravity );
screenWidth = stage.stageWidth;
screenHeight= stage.stageHeight;
myDebugger = new BitmapDebug( screenWidth, screenHeight, 0x000000 );
addChild( myDebugger.display );
addChild(myDevMenu);
}
private function updateWorld(event:Event):void
{
myDebugger.clear();
mySpace.step(1/60);
myDebugger.draw(mySpace);
myDebugger.flush();
}
}
}