Таймер может вызываться чаще, чем фреймрейт. Простой тест:
Код AS3:
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.TimerEvent;
import flash.utils.getTimer;
import flash.utils.Timer;
/**
* ...
* @author KumoKairo
*/
public class Main extends Sprite
{
private var _prevEnterFrameTime:Number;
private var _prevTimerTime:Number;
private var _timer:Timer;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
_prevEnterFrameTime = getTimer();
_timer = new Timer(50);
_timer.addEventListener(TimerEvent.TIMER, onTimer);
_timer.start();
_prevTimerTime = getTimer();
}
private function onTimer(e:TimerEvent):void
{
trace("TIMER event: " + (getTimer() - _prevTimerTime));
_prevTimerTime = getTimer();
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
}
private function onEnterFrame(e:Event):void
{
trace("ENTER_FRAME Event: " + (getTimer() - _prevEnterFrameTime));
_prevEnterFrameTime = getTimer();
}
}
}
Output окно:
Цитата:
ENTER_FRAME Event: 203
TIMER event: 78
TIMER event: 62
TIMER event: 47
TIMER event: 47
ENTER_FRAME Event: 187
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При частоте кадров 5 фпс.
Меняем до 60ти:
Цитата:
ENTER_FRAME Event: 15
ENTER_FRAME Event: 16
ENTER_FRAME Event: 31
TIMER event: 62
ENTER_FRAME Event: 31
ENTER_FRAME Event: 31
TIMER event: 62
|
Делаем нерекомендованное значение таймера 20 мс:
Цитата:
ENTER_FRAME Event: 31
TIMER event: 31
ENTER_FRAME Event: 32
TIMER event: 32
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С неактивной флешкой:
Цитата:
ENTER_FRAME Event: 750
TIMER event: 749
ENTER_FRAME Event: 750
TIMER event: 750
ENTER_FRAME Event: 750
TIMER event: 750
ENTER_FRAME Event: 749
TIMER event: 749
ENTER_FRAME Event: 750
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