
Код AS3:
view.camera.x += (CAMERA_POSITION * Math.sin(newx / 960 * 360 * Math.PI / 180) - view.camera.x) * 0.1; //stage.stageWidth
view.camera.z += (CAMERA_POSITION * Math.cos(newx / 960 * 360 * Math.PI / 180) - view.camera.z) * 0.1; //stage.stageWidth
view.camera.y += (CAMERA_POSITION * newy / 690 - view.camera.y) * 0.1;
я так управляю камерой