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Старый 21.12.2013, 01:58
Akopalipsis вне форума Посмотреть профиль Найти все сообщения от Akopalipsis
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Akopalipsis
Banned

Регистрация: Mar 2013
Сообщений: 1,864
Так?
Код AS3:
package 
{
	import flash.display.Sprite;
	import flash.events.MouseEvent;
	import flash.geom.Point;
	import flash.text.TextField;
 
	public class CirclePoint extends Sprite 
	{
 
		public function CirclePoint() 
		{
			stage.addEventListener(MouseEvent.MOUSE_DOWN, stage_mouseDownHandler);
		}
		private const DEG_TO_RAD:Number = 3.1415926535897932 / 180;
		private function stage_mouseDownHandler(event:MouseEvent):void 
		{
			if (this.numChildren) this.removeChildren();
 
 
			var A:Point = this.drawPoint(this.coords());
			var B:Point = this.drawPoint(this.coords());
			var C:Point = new Point();
 
 
			var textA:TextField = new TextField();
			textA.text = 'Точка А';
			textA.textColor = 0xFE2929;
			textA.x = A.x;
			textA.y = A.y;
			this.addChild(textA);
 
			var textB:TextField = new TextField();
			textB.text = 'Точка B';
			textB.textColor = 0xFE2929;
			textB.x = B.x;
			textB.y = B.y;
			this.addChild(textB);
 
			var radius:Number = Math.sqrt(Math.pow((B.x-A.x), 2) + Math.pow((B.y-A.y), 2)) / 2;
			var center:Point = new Point((A.x + B.x) / 2, (A.y + B.y) / 2);
			var bc:Point = new Point(B.x - center.x, B.y - center.y);
			var angle:Number = 90 * DEG_TO_RAD;
			var cos:Number = Math.cos(angle);
			var sin:Number = Math.sin(angle);
			C.x = center.x + bc.x * cos - bc.y * sin;
			C.y = center.y + bc.y * cos + bc.x * sin;
 
			var textC:TextField = new TextField();
			textC.text = 'Точка C';
			textC.textColor = 0xFE2929;
			textC.x = C.x;
			textC.y = C.y;
			this.addChild(textC);
 
			this.drawPoint(center);
			this.drawPoint(C);
			this.drawCircle(center, radius);
		}
		private function drawCircle(center:Point, radius:Number):void
		{
			var circle:Sprite = new Sprite();
			circle.graphics.lineStyle(1, 0xffffff);
			circle.graphics.drawCircle(center.x, center.y, radius);
			circle.graphics.endFill();
			this.addChild(circle);
		}
		private function coords():Point
		{
			var pX:int = Math.round(Math.random() * stage.stageWidth);
			var pY:int = Math.round(Math.random() * stage.stageHeight);
			return new Point(pX, pY);
		}
		private function drawPoint(p:Point):Point
		{
			var circle:Sprite = new Sprite();
			circle.graphics.beginFill(0xffffff);
			circle.graphics.drawCircle(0, 0, 5);
			circle.graphics.endFill();
			circle.x = p.x;
			circle.y = p.y;
			this.addChild(circle);
			return p;
		}
	}
 
}