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Регистрация: Sep 2012
Сообщений: 1
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AS 2.0
function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; //image = []; selo = []; uvaguha = []; wood_p = []; wood_m = []; brick_p = []; brick_m = []; iron_p = []; iron_m = []; food_p = []; food_m = []; igrok = []; sys = []; wood_pr = []; brick_pr = []; iron_pr = []; food_pr = []; troops = []; money_z = []; money_s = []; total = xmlNode.childNodes.length; for (i=0; i<total; i++) { //image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue; selo[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue; uvaguha[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue; wood_p[i] = xmlNode.childNodes[i].childNodes[2].firstChild.nodeValue; wood_m[i] = xmlNode.childNodes[i].childNodes[3].firstChild.nodeValue; brick_p[i] = xmlNode.childNodes[i].childNodes[4].firstChild.nodeValue; brick_m[i] = xmlNode.childNodes[i].childNodes[5].firstChild.nodeValue; iron_p[i] = xmlNode.childNodes[i].childNodes[6].firstChild.nodeValue; iron_m[i] = xmlNode.childNodes[i].childNodes[7].firstChild.nodeValue; food_p[i] = xmlNode.childNodes[i].childNodes[8].firstChild.nodeValue; food_m[i] = xmlNode.childNodes[i].childNodes[9].firstChild.nodeValue; igrok[i] = xmlNode.childNodes[i].childNodes[10].firstChild.nodeValue; sys[i] = xmlNode.childNodes[i].childNodes[11].firstChild.nodeValue; wood_pr[i] = xmlNode.childNodes[i].childNodes[12].firstChild.nodeValue; brick_pr[i] = xmlNode.childNodes[i].childNodes[13].firstChild.nodeValue; iron_pr[i] = xmlNode.childNodes[i].childNodes[14].firstChild.nodeValue; food_pr[i] = xmlNode.childNodes[i].childNodes[15].firstChild.nodeValue; troops[i] = xmlNode.childNodes[i].childNodes[16].firstChild.nodeValue; money_z[i] = xmlNode.childNodes[i].childNodes[17].firstChild.nodeValue; money_s[i] = xmlNode.childNodes[i].childNodes[18].firstChild.nodeValue; } firstImage(); } else { content = "file not loaded!"; } } xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = loadXML; xmlData.load("images.xml"); ///////////////////////////////////// ///////////////////////////////////// p = 0; function firstImage() { if (loaded == filesize) { picture._alpha = 0; // picture.loadMovie(image[0], 1); seluha.text = selo[0]; respect.text = uvaguha[0]; wood_pp.text = wood_p[p]; wood_mm.text = wood_m[p]; brick_pp.text = brick_p[p]; brick_mm.text = brick_m[p]; iron_pp.text = iron_p[p]; iron_mm.text = iron_m[p]; food_pp.text = food_p[p]; food_mm.text = food_m[p]; player.text = igrok[p]; syst.text = sys[p]; wood_pro.text = wood_pr[p]; brick_pro.text = brick_pr[p]; iron_pro.text = iron_pr[p]; food_pro.text = food_pr[p]; voyska.text = troops[p]; moneta_z.text = money_z[p]; moneta_s.text = money_s[p]; //picture_num(); } } /* function picture_num() { current_pos = p+1; pos_txt.text = current_pos+" / "+total; } */ ///////////////////////////////////// listen = new Object(); listen.onKeyDown = function() { if (Key.getCode() == Key.LEFT) { prevImage(); } else if (Key.getCode() == Key.RIGHT) { nextImage(); } }; function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; //image = []; selo = []; uvaguha = []; wood_p = []; wood_m = []; brick_p = []; brick_m = []; iron_p = []; iron_m = []; food_p = []; food_m = []; igrok = []; sys = []; wood_pr = []; brick_pr = []; iron_pr = []; food_pr = []; troops = []; money_z = []; money_s = []; total = xmlNode.childNodes.length; for (i=0; i<total; i++) { //image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue; selo[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue; uvaguha[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue; wood_p[i] = xmlNode.childNodes[i].childNodes[2].firstChild.nodeValue; wood_m[i] = xmlNode.childNodes[i].childNodes[3].firstChild.nodeValue; brick_p[i] = xmlNode.childNodes[i].childNodes[4].firstChild.nodeValue; brick_m[i] = xmlNode.childNodes[i].childNodes[5].firstChild.nodeValue; iron_p[i] = xmlNode.childNodes[i].childNodes[6].firstChild.nodeValue; iron_m[i] = xmlNode.childNodes[i].childNodes[7].firstChild.nodeValue; food_p[i] = xmlNode.childNodes[i].childNodes[8].firstChild.nodeValue; food_m[i] = xmlNode.childNodes[i].childNodes[9].firstChild.nodeValue; igrok[i] = xmlNode.childNodes[i].childNodes[10].firstChild.nodeValue; sys[i] = xmlNode.childNodes[i].childNodes[11].firstChild.nodeValue; wood_pr[i] = xmlNode.childNodes[i].childNodes[12].firstChild.nodeValue; brick_pr[i] = xmlNode.childNodes[i].childNodes[13].firstChild.nodeValue; iron_pr[i] = xmlNode.childNodes[i].childNodes[14].firstChild.nodeValue; food_pr[i] = xmlNode.childNodes[i].childNodes[15].firstChild.nodeValue; troops[i] = xmlNode.childNodes[i].childNodes[16].firstChild.nodeValue; money_z[i] = xmlNode.childNodes[i].childNodes[17].firstChild.nodeValue; money_s[i] = xmlNode.childNodes[i].childNodes[18].firstChild.nodeValue; } firstImage(); } else { content = "file not loaded!"; } } xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = loadXML; xmlData.load("images.xml"); ///////////////////////////////////// ///////////////////////////////////// p = 0; function firstImage() { if (loaded == filesize) { picture._DisplayObject.alpha = 0; // picture.loadMovie(image[0], 1); seluha.text = selo[0]; respect.text = uvaguha[0]; wood_pp.text = wood_p[p]; wood_mm.text = wood_m[p]; brick_pp.text = brick_p[p]; brick_mm.text = brick_m[p]; iron_pp.text = iron_p[p]; iron_mm.text = iron_m[p]; food_pp.text = food_p[p]; food_mm.text = food_m[p]; player.text = igrok[p]; syst.text = sys[p]; wood_pro.text = wood_pr[p]; brick_pro.text = brick_pr[p]; iron_pro.text = iron_pr[p]; food_pro.text = food_pr[p]; voyska.text = troops[p]; moneta_z.text = money_z[p]; moneta_s.text = money_s[p]; //picture_num(); } } /* function picture_num() { current_pos = p+1; pos_txt.text = current_pos+" / "+total; } */ ///////////////////////////////////// listen = new Object(); listen.onKeyDown = function() { if (KeyboardEvent.keyCode() == Keyboard.LEFT) { prevImage(); } else if (KeyboardEvent.keyCode() == Keyboard.RIGHT) { nextImage(); } }; выводит что: TypeError: Error #1006: value не является функцией. at game_tymper_fla::MainTimeline/frame1() |
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Регистрация: Dec 2006
Сообщений: 1,764
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rsl88 а почему код выглядит идентично как и AS2?
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а за окном атлантический океан! |
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