, так пробовал, но тогда ошибок еще больше.

Код AS3:
package {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.display.Stage;
import flash.text.TextFormat;
public class IM02 extends MovieClip {
/*
public var wolf1 = MovieClip;
public var wolf2 = MovieClip;
public var basket1 = MovieClip;
public var basket2 = MovieClip;
public var basket3 = MovieClip;
public var basket4 = MovieClip;
public var egg11 = MovieClip;
public var egg12 = MovieClip;
public var egg13 = MovieClip;
public var egg14 = MovieClip;
public var egg15 = MovieClip;
public var egg21 = MovieClip;
public var egg22 = MovieClip;
public var egg23 = MovieClip;
public var egg24 = MovieClip;
public var egg25 = MovieClip;
public var egg31 = MovieClip;
public var egg32 = MovieClip;
public var egg33 = MovieClip;
public var egg34 = MovieClip;
public var egg35 = MovieClip;
public var egg41 = MovieClip;
public var egg42 = MovieClip;
public var egg43 = MovieClip;
public var egg44 = MovieClip;
public var egg45 = MovieClip;
public var rabbit = MovieClip;
public var rabbit10 = MovieClip;
public var rabbit11 = MovieClip;
public var rabbit20 = MovieClip;
public var rabbit21 = MovieClip;
public var chicken10 = MovieClip;
public var chicken11 = MovieClip;
public var chicken12 = MovieClip;
public var chicken13 = MovieClip;
public var chicken14 = MovieClip;
public var chicken20 = MovieClip;
public var chicken21 = MovieClip;
public var chicken22 = MovieClip;
public var chicken23 = MovieClip;
public var chicken24 = MovieClip;
public var chicken1 = MovieClip;
public var chicken2 = MovieClip;
public var chicken3 = MovieClip;
*/
public var wolfs:Array = new Array(wolf1, wolf2);
public var baskets1:Array = new Array(basket1, basket2);
public var baskets2:Array = new Array(basket3, basket4);
public var egg1:Array = new Array(egg11, egg12, egg13, egg14, egg15);
public var egg2:Array = new Array(egg21, egg22, egg23, egg24, egg25);
public var egg3:Array = new Array(egg31, egg32, egg33, egg34, egg35);
public var egg4:Array = new Array(egg41, egg42, egg43, egg44, egg45);
public var eggs:Array = new Array(egg11, egg21, egg31, egg41);
public var eggs51:Array = new Array(egg21, egg31, egg41);
public var eggs52:Array = new Array(egg11, egg31, egg41);
public var eggs53:Array = new Array(egg11, egg21, egg41);
public var eggs54:Array = new Array(egg11, egg21, egg31);
public var egg_temp:MovieClip;
public var egg_temp5:MovieClip;
public var egg_temp51:MovieClip;
public var egg_temp52:MovieClip;
public var egg_temp53:MovieClip;
public var egg_temp54:MovieClip;
/* public var btn1:SimpleButton = new SimpleButton;
public var btn2:SimpleButton = new SimpleButton;
public var btn3:SimpleButton = new SimpleButton;
public var btn4:SimpleButton = new SimpleButton;
public var btn5:SimpleButton = new SimpleButton;
public var btn6:SimpleButton = new SimpleButton;
public var btn7:SimpleButton = new SimpleButton;
public var btn8:SimpleButton = new SimpleButton;
public var btn9:SimpleButton = new SimpleButton;
*/
//-----Запускаем игруА-----
// var egg_temp:MovieClip;
public var wolf_temp:MovieClip;
public var basket_temp:MovieClip;
public var kChicken:int;
public var kScore:int;
public function IM02() {
//-----Помещаем все яйца сцены в массивы-----
//var eggs:Array = new Array(egg11, egg21, egg31, egg41);
score.text = "12: 00";
//-------Видимость символов сцены перед началом игры при ее загрузке-----
//-----кролики-----
rabbit.visible = true;
rabbit10.visible = true;
rabbit11.visible = true;
rabbit20.visible = true;
rabbit21.visible = true;
//-----яйца-----
egg11.visible = true;
egg12.visible = true;
egg13.visible = true;
egg14.visible = true;
egg15.visible = true;
egg21.visible = true;
egg22.visible = true;
egg23.visible = true;
egg24.visible = true;
egg25.visible = true;
egg31.visible = true;
egg32.visible = true;
egg33.visible = true;
egg34.visible = true;
egg35.visible = true;
egg41.visible = true;
egg42.visible = true;
egg43.visible = true;
egg44.visible = true;
egg45.visible = true;
//-----нижние цыплята-----
chicken10.visible = true;
chicken11.visible = true;
chicken12.visible = true;
chicken13.visible = true;
chicken14.visible = true;
chicken20.visible = true;
chicken21.visible = true;
chicken22.visible = true;
chicken23.visible = true;
chicken24.visible = true;
//-----верхние цыплята-----
chicken1.visible = true;
chicken2.visible = true;
chicken3.visible = true;
//-----волки-----
wolf1.visible = true;
wolf2.visible = true;
//-----корзины волка-----
basket1.visible = true;
basket2.visible = true;
basket3.visible = true;
basket4.visible = true;
//-----Игры А, Б-----
gameA.visible = true;
gameB.visible = true;
btn5.addEventListener(MouseEvent.CLICK, game_A);
}
private function game_A(event:MouseEvent):void {
//-----Прикрепляем четыре игровых кнопки к слушателям событий-----
btn1.addEventListener(MouseEvent.CLICK, leftUp);
btn2.addEventListener(MouseEvent.CLICK, leftDown);
btn3.addEventListener(MouseEvent.CLICK, rightUp);
btn4.addEventListener(MouseEvent.CLICK, rightDown);
//kChicken = 0;
//-------Видимость символов сцены при нажатии на кнопку "играА"-----
//-----кролики-----
rabbit.visible = true;
rabbit10.visible = false;
rabbit11.visible = false;
rabbit20.visible = false;
rabbit21.visible = false;
//-----яйца-----
egg11.visible = false;
egg12.visible = false;
egg13.visible = false;
egg14.visible = false;
egg15.visible = false;
egg21.visible = false;
egg22.visible = false;
egg23.visible = false;
egg24.visible = false;
egg25.visible = false;
egg31.visible = false;
egg32.visible = false;
egg33.visible = false;
egg34.visible = false;
egg35.visible = false;
egg41.visible = false;
egg42.visible = false;
egg43.visible = false;
egg44.visible = false;
egg45.visible = false;
//-----нижние цыплята-----
chicken10.visible = false;
chicken11.visible = false;
chicken12.visible = false;
chicken13.visible = false;
chicken14.visible = false;
chicken20.visible = false;
chicken21.visible = false;
chicken22.visible = false;
chicken23.visible = false;
chicken24.visible = false;
//-----верхние цыплята-----
chicken1.visible = false;
chicken2.visible = false;
chicken3.visible = false;
//-----волки-----
wolf1.visible = false;
wolf2.visible = false;
//-----корзины волка-----
basket1.visible = false;
basket2.visible = false;
basket3.visible = false;
basket4.visible = false;
//-----Игры А, Б-----
gameA.visible = true;
gameB.visible = false;
//-----Назначаем случайным образом начальные позиции для волков, корзин и яиц-----
wolf_temp = wolfs[Math.floor(Math.random()*2)];
wolf_temp.visible = true;
if (wolf_temp == wolf1) {
basket_temp = baskets1[Math.floor(Math.random()*2)];
basket_temp.visible = true;
}
if (wolf_temp == wolf2) {
basket_temp = baskets2[Math.floor(Math.random()*2)];
basket_temp.visible = true;
}
//Счет в игре для количества собранных яиц
kScore = 0;
score.text = String(kScore);
//gotoAndPlay("eggs");
}
private function leftUp(event:MouseEvent):void {
wolf1.visible = true;
wolf2.visible = false;
basket1.visible = true;
basket2.visible = false;
basket3.visible = false;
basket4.visible = false;
}
private function leftDown(event:MouseEvent):void {
wolf1.visible = true;
wolf2.visible = false;
basket1.visible = false;
basket2.visible = true;
basket3.visible = false;
basket4.visible = false;
}
private function rightUp(event:MouseEvent):void {
wolf1.visible = false;
wolf2.visible = true;
basket1.visible = false;
basket2.visible = false;
basket3.visible = true;
basket4.visible = false;
}
private function rightDown(event:MouseEvent):void {
wolf1.visible = false;
wolf2.visible = true;
basket1.visible = false;
basket2.visible = false;
basket3.visible = false;
basket4.visible = true;
}
в файле IM02_classes.fla находятся все объекты сцены с указанием их имен (кнопки, мувиКлипы)
ЗЫ: делается такая вот игра:
"http://govtosvita.mk.ua/games/IM02.html" target="_blank">http://govtosvita.mk.ua/games/IM02.html
ЗЫ2: Здесь она сделана на шкале времени.
}
}