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MafiaBoy

Регистрация: Jan 2009
Сообщений: 54
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Первое: Код кубика, созданный с помощью Flash CS3
Код AS3:
import org.papervision3d.scenes.*;
import org.papervision3d.cameras.*;
import org.papervision3d.objects.*;
import org.papervision3d.objects.special.*;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.materials.*;
import org.papervision3d.materials.special.*;
import org.papervision3d.materials.shaders.*;
import org.papervision3d.materials.utils.*;
import org.papervision3d.lights.*;
import org.papervision3d.render.*;
import org.papervision3d.view.*;
import org.papervision3d.events.*;
import org.papervision3d.core.utils.*;
import org.papervision3d.core.utils.virtualmouse.VirtualMouse;
 
var viewport:Viewport3D = new Viewport3D(0, 0, true, true);
addChild(viewport);
viewport.buttonMode = true;
 
var renderer:BasicRenderEngine = new BasicRenderEngine();
 
var scene:Scene3D = new Scene3D();
 
var camera:Camera3D = new Camera3D();
camera.zoom = 11;
camera.focus = 100;                 
 
var mam:MovieMaterial = new MovieMaterial(face);
mam.interactive = true;
mam.smooth = true;
mam.animated = true;
 
var mam2:MovieMaterial = new MovieMaterial(face2);
mam2.interactive = true;
mam2.smooth = true;
mam2.animated = true;
 
var mam3:MovieMaterial = new MovieMaterial(face3);
mam3.interactive = true;
mam3.smooth = true;
mam3.animated = true;
 
var mam4:MovieMaterial = new MovieMaterial(face4);
mam4.interactive = true;
mam4.smooth = true;
mam4.animated = true;
 
var mam5:MovieMaterial = new MovieMaterial(face5);
mam5.interactive = true;
mam5.smooth = true;
mam5.animated = true;
 
var mam6:MovieMaterial = new MovieMaterial(face6);
mam6.interactive = true;
mam6.smooth = true;
mam6.animated = true;
 
var cube:Cube = new Cube(new MaterialsList({front:mam, back:mam2, left:mam3, right:mam4,top:mam5, bottom:mam6}), 200, 200, 200, 10, 10, 10);
scene.addChild(cube);
 
addEventListener(Event.ENTER_FRAME, loop);
 
function loop(e:Event):void
{
	var xDist:Number = mouseX - stage.stageWidth * 0.5;
	var yDist:Number = mouseY - stage.stageHeight * 0.5;
	cube.rotationY += xDist * 0.05;
	cube.rotationX += -yDist * 0.05;
	renderer.renderScene(scene, camera, viewport);
}
 
face.addEventListener(MouseEvent.CLICK, faceClick);
 
function faceClick(e:MouseEvent):void
{
	navigateToURL(new URLRequest("http://www.yahoo.com"));
}
 
face2.addEventListener(MouseEvent.CLICK, face2Click);
 
function face2Click(e:MouseEvent):void
{
	navigateToURL(new URLRequest("http://www.google.com"));
}
 
face3.addEventListener(MouseEvent.CLICK, face3Click);
 
function face3Click(e:MouseEvent):void
{
	navigateToURL(new URLRequest("http://www.flickr.com"));
}
 
face4.addEventListener(MouseEvent.CLICK, face4Click);
 
function face4Click(e:MouseEvent):void
{
	navigateToURL(new URLRequest("http://www.youtube.com"));
}
 
face5.addEventListener(MouseEvent.CLICK, face5Click);
 
function face5Click(e:MouseEvent):void
{
	navigateToURL(new URLRequest("http://www.facebook.com"));
}
 
face6.addEventListener(MouseEvent.CLICK, face6Click);
 
function face6Click(e:MouseEvent):void
{
	navigateToURL(new URLRequest("http://www.adobe.com"));
}
второе: Код кубика, созданного с использованием FlashDevelop последней версии, по сторонам кликнуть не возможно! Программа эта весит больше, но работает быстрее!!!!
Код AS3:
package
{
	import flash.display.Bitmap;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.net.navigateToURL;
    import flash.net.URLRequest;
 
	import org.papervision3d.events.InteractiveScene3DEvent;
	import org.papervision3d.materials.BitmapMaterial;
	import org.papervision3d.materials.utils.MaterialsList;
	import org.papervision3d.objects.primitives.Cube;
	import org.papervision3d.view.BasicView;
 
	[SWF(width="640", height="480", backgroundColor="#000000", frameRate="30")]
	public class CubeWithDifferentSides extends BasicView
	{
		[Embed(source='2782350904_dd8b955fb1.jpg')]
		private var backAsset:Class;
 
		[Embed(source='2782350904_dd8b955fb1.jpg')]
		private var bottomAsset:Class;
 
		[Embed(source='2782350904_dd8b955fb1.jpg')]
		private var frontAsset:Class;
 
		[Embed(source='2782350904_dd8b955fb1.jpg')]
		private var leftAsset:Class;
 
		[Embed(source='2782350904_dd8b955fb1.jpg')]
		private var rightAsset:Class;
 
		[Embed(source='2782350904_dd8b955fb1.jpg')]
		private var topAsset:Class;
 
		private var cube:Cube;
 
		private var frontMaterial:BitmapMaterial = new BitmapMaterial(new frontAsset().bitmapData, true);
		private var backMaterial:BitmapMaterial = new BitmapMaterial(new backAsset().bitmapData, true);
		private var leftMaterial:BitmapMaterial = new BitmapMaterial(new leftAsset().bitmapData, true);
		private var rightMaterial:BitmapMaterial = new BitmapMaterial(new rightAsset().bitmapData, true);
		private var topMaterial:BitmapMaterial = new BitmapMaterial(new topAsset().bitmapData, true);
		private var bottomMaterial:BitmapMaterial = new BitmapMaterial(new bottomAsset().bitmapData, true);
 
		public function CubeWithDifferentSides()
		{
			var materialsList:MaterialsList = new MaterialsList();
 
			viewport.interactive = true;
 
			frontMaterial.interactive = true;
			frontMaterial.name = "front";
			backMaterial.interactive = true;
			backMaterial.name = "back";
			leftMaterial.interactive = true;
			leftMaterial.name = "left";
			rightMaterial.interactive = true;
			rightMaterial.name = "right";
			topMaterial.interactive = true;
			topMaterial.name = "top";
			bottomMaterial.interactive = true;
			bottomMaterial.name = "bottom";
 
			//*
			cube = new Cube(new MaterialsList( {front: frontMaterial,
												back: backMaterial,
												left: leftMaterial,
												right: rightMaterial,
												top:topMaterial,
												bottom: bottomMaterial} ),
												500, 500, 500, 3, 3, 3);
 
			/*/
			// Альтернативный вариант инициализацмм куба
			materialsList.addMaterial(bottomMaterial, "bottom");
			materialsList.addMaterial(backMaterial, "back");
			materialsList.addMaterial(frontMaterial, "front");
			materialsList.addMaterial(leftMaterial, "left");
			materialsList.addMaterial(rightMaterial, "right");
			materialsList.addMaterial(topMaterial, "top");
 
			cube = new Cube(materialsList, 500, 500, 500, 3, 3, 3);
			//*/
 
			cube.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, onCubeOver);
			cube.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, onCubeOut);
			cube.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, onCubeClick);
 
			scene.addChild(cube);
 
			startRendering();
		}
 
		private function onCubeOver(event:InteractiveScene3DEvent):void
		{
			viewport.buttonMode = true;
		}
 
		private function onCubeOut(event:InteractiveScene3DEvent):void
		{
			viewport.buttonMode = false;
		}
 
		override protected function onRenderTick(event:Event=null):void
		{
			cube.rotationY += (viewport.containerSprite.mouseX - cube.rotationY) * .1;
			cube.rotationX += (viewport.containerSprite.mouseY - cube.rotationX) * .1;
			renderer.renderScene(scene, camera, viewport);
		}
 
		private function onCubeClick(event:InteractiveScene3DEvent):void
		{
			switch(event.face3d.material.name)
			{
				case 'front':
					navigateToURL(new URLRequest('http://mySite.com/1'));
					break;
				case 'back':
					navigateToURL(new URLRequest('http://mySite.com/2'));
					break;
				case 'left':
					navigateToURL(new URLRequest('http://mySite.com/3'));
					break;
				case 'right':
					navigateToURL(new URLRequest('http://mySite.com/4'));
					break;
				case 'top':
					navigateToURL(new URLRequest('http://mySite.com/4'));
					break;
				case 'bottom':
					navigateToURL(new URLRequest('http://mySite.com/4'));
					break;
			}
		}
	}
}