Рад что всё получилось. Однако жаль выбросить потраченный час, поэтому я всеже представлю свой вариант.

Код:
Stage.scaleMode = "noScale";
Stage.align = "TL";
import flash.display.BitmapData;
////
var cols:Number = 6;
var pics:Number = 30;
var vspace:Number = 10;
var hspace:Number = 10;
var img_height:Number = 70;
var img_width:Number = 70;
////
var bitmap:BitmapData = new BitmapData(img_width, img_height, false, 0);
var gallery:MovieClip = _root.createEmptyMovieClip("gallery", 10);
var float_pic:MovieClip = _root.createEmptyMovieClip("float_pic", 20);
var float_bmp:BitmapData = bitmap.clone();
float_pic.attachBitmap(float_bmp, 0, "auto", true);
float_pic._alpha = 50;
gallery._y = 200;
////
var current:MovieClip;
var listener:Object = new Object();
var loader:MovieClipLoader = new MovieClipLoader();
loader.addListener(listener);
////
listener.onLoadInit = function(mc){
var bmp:BitmapData = bitmap.clone();
var container:MovieClip = mc._parent;
container.attachBitmap(bmp, 10, "auto", true);
bmp.draw(mc);
mc.removeMovieClip();
var id:Number = container.id;
var horder:Number = (id+cols)%cols;
horder = horder==0 ? cols-1 : horder-1
var vorder:Number = Math.ceil(id/cols)-1;
container._x = horder*img_width + hspace*horder;
container._y = vorder*img_height + vspace*vorder;
container.onRelease = function () {
float_bmp.draw(container);
current._alpha = 100;
container._alpha = 20;
current = container;
trace("Загружаем большую картинку с адреса "+container.big_url);
}
if (container.id < pics) {
loadPic(container.id+1);
} else {
loader.removeListener(listener);
delete listener;
delete loader;
delete bitmap;
}
trace("изображение "+container.id+"\nряд "+(vorder+1)+"\nстолбец "+(horder+1)+"\n")
}
////
function loadPic (counter:Number) {
var img_url:String = "images/"+counter+".jpg";
var big_url:String = "images/big/"+counter+".jpg";
var container:MovieClip = gallery.createEmptyMovieClip("p"+counter, counter);
var mc:MovieClip = container.createEmptyMovieClip("_mc",0);
container.id = counter;
container.big_url = big_url;
loader.loadClip(img_url, mc);
}
////
loadPic(1);