Вот держи всё изправил , теперь можешь смело менять размеры, и звук добавил

Код:
var Go:Array = [3, 5, 7];
var __x:Number = Go[1];
var __y:Number = Go[1];
//
var __q:Number = 1;
var __a:Number = 1;
//
var controll_Go:Number = 0;
//
var Soun:Sound = new Sound();
Soun.attachSound("click1");
var Soun1:Sound = new Sound();
Soun1.attachSound("Beep");
///
///
var ball:MovieClip = this.createEmptyMovieClip("ball", this.getNextHighestDepth());
with (ball) {
lineStyle(0.25, 0x000000);
beginFill(0x0099CC);
moveTo(-35, -12);
lineTo(-35, -12);
lineTo(35, -12);
lineTo(35, 12);
lineTo(-35, 12);
endFill();
}
ball._x = Stage.width/2;
ball._y = Stage.height/2;
///
///
ball.onEnterFrame = function() {
if (controll_Go == 0) {
this._x -= __x;
this._y -= __y;
if (this._y+(this._height/2)>=Stage.height) {
this._y = Stage.height-(this._height/2);
}
if (this._y-(this._height/2)<=0) {
this._y = 0+(this._height/2);
}
if (this._y == 0+(this._height/2) || this._y == Stage.height-(this._height/2)) {
__q = -__q;
__y = Go[random(Go.length)]*__q;
Soun.start(0, 1);
}
//
if (this._x+(this._width/2)>=Stage.width) {
this._x = Stage.width-(this._width/2);
}
if (this._x-(this._width/2)<=0) {
this._x = 0+(this._width/2);
}
if (this._x == 0+(this._width/2) || this._x == Stage.width-(this._width/2)) {
__a = -__a;
__x = Go[random(Go.length)]*__a;
Soun.start(0, 1);
}
}
};
///
///
ball.onRollOut = function() {
controll_Go = 0;
this._xscale = this._yscale=100;
Soun1.start(0, 1);
};
//
ball.onRollOver = function() {
controll_Go = 1;
this._xscale = this._yscale=250;
Soun1.start(0, 1);
};