
Код:
var speed:Number = 5;
var dx:Number = target._x - object._x;
var dy:Number = target._y - object._y;
var angle:Number = Math.atan2(dy, dx);
var vx:Number = Math.cos(angle) * speed;
var vy:Number = Math.sin(angle) * speed;
if(Math.abs(Math.sqrt(dx * dx + dy * dy)) < speed)
{
object._x = target._x;
object._y = target._y;
}
else
{
object._x += vx;
object._y += vy;
}