InteractiveObject.setCapture убрали.
Можно так:

Код:
package {
import flash.display.Sprite;
import flash.events.*;
dynamic public class Test extends Sprite {
function Test() {
buttonMode=true;
addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
}
private function onMouseDown(e:Event):void {
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
}
private function onMouseUp(e:Event):void {
stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
if (e.target==this) {
trace("onRelease");
} else {
trace("onReleaseOutside");
}
}
}
}