Вот готовый класс by caseyryan для клавиатуры.

Код AS3:
package {
import flash.display.Stage;
import flash.events.Event;
import flash.events.KeyboardEvent;
public class Key {
private static var initialized:Boolean = false;
private static var keysDown:Object = {};
public static function initialize(stage:Stage):void {
if (!initialized) {
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);
stage.addEventListener(Event.DEACTIVATE, clearKeys);
initialized = true;
}
}
public static function isDown(keyCode:uint):Boolean {
if (!initialized) {
throw new Error("Key class has not yet been initialized.");
}
return Boolean(keyCode in keysDown);
}
private static function keyPressed(event:KeyboardEvent):void {
keysDown[event.keyCode] = true;
}
private static function keyReleased(event:KeyboardEvent):void {
if (event.keyCode in keysDown) {
delete keysDown[event.keyCode];
}
}
private static function clearKeys(event:Event):void {
keysDown = {};
}
}
}
Пользоваться

Код AS3:
Key.initialize(stage);
//В обработчике ENTER_FRAME:
if(Key.isDown(Keyboard.W) || Key.isDown(Keyboard.UP))
obj.y -= 1;
Насчёт мыши вы неправы. Логически верно, что нажатие один раз, и отпускание один раз. Или вы не согласны?