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Регистрация: Jan 2008
Адрес: syktyvkar
Сообщений: 3,803
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Код AS3:
var koloda:Array = [];
var koloda0:Array = [];
var koloda1:Array = [];
 
var kolodaA1:Array = [];
var kolodaA2:Array = [];
var kolodaA3:Array = [];
var kolodaA4:Array = [];
 
var kolodaK1:Array = [];
var kolodaK2:Array = [];
var kolodaK3:Array = [];
var kolodaK4:Array = [];
var kolodaK5:Array = [];
var kolodaK6:Array = [];
var kolodaK7:Array = [];
 
//добавление бубновых карт
for (var b:uint=1; b<=13; b++) {
    karta1 = "b"+b;
    game[karta1] = new b_mc;
    pole.addChild(game[karta1]);
    game[karta1].gotoAndStop(b);
    game[karta1].x = b*50;
    game[karta1].y = 72;
    game[karta1].active = false;
    game[karta1].koloda = "koloda0";
    game[karta1].cifra = b;
    game[karta1].name = b;
    game[karta1].mast = "b";
    game[karta1].color = "red";
    game[karta1].width = 70;
    game[karta1].height = 96;
    game[karta1].addEventListener(MouseEvent.MOUSE_DOWN, md);
    game[karta1].addEventListener(MouseEvent.MOUSE_UP, mu);
    game[karta1].addEventListener(MouseEvent.MOUSE_OVER, m_over);
    game[karta1].addEventListener(MouseEvent.MOUSE_OUT, m_out);
}
 
//добавление червовых карт
for (var c:uint=1; c<=13; c++) {
    karta1 = "c"+c;
    game[karta1] = new c_mc;
    pole.addChild(game[karta1]);
    game[karta1].gotoAndStop(c);
    game[karta1].x = c*50;
    game[karta1].y = 172;
    game[karta1].active = false;
    game[karta1].koloda = "koloda0";
    game[karta1].cifra = c;
    game[karta1].name = c + 13;
    game[karta1].mast = "c";
    game[karta1].color = "red";
    game[karta1].width = 70;
    game[karta1].height = 96;
    game[karta1].addEventListener(MouseEvent.MOUSE_DOWN, md);
    game[karta1].addEventListener(MouseEvent.MOUSE_UP, mu);
    game[karta1].addEventListener(MouseEvent.MOUSE_OVER, m_over);
    game[karta1].addEventListener(MouseEvent.MOUSE_OUT, m_out);
}
 
//добавление крестовых карт
for (var k:uint=1; k<=13; k++) {
    karta1 = "k"+k;
    game[karta1] = new k_mc;
    pole.addChild(game[karta1]);
    game[karta1].gotoAndStop(k);
    game[karta1].x = k*50;
    game[karta1].y = 272;
    game[karta1].active = false;
    game[karta1].koloda = "koloda0";
    game[karta1].cifra = k;
    game[karta1].name = k + 26;
    game[karta1].mast = "k";
    game[karta1].color = "black";
    game[karta1].width = 70;
    game[karta1].height = 96;
    game[karta1].addEventListener(MouseEvent.MOUSE_DOWN, md);
    game[karta1].addEventListener(MouseEvent.MOUSE_UP, mu);
    game[karta1].addEventListener(MouseEvent.MOUSE_OVER, m_over);
    game[karta1].addEventListener(MouseEvent.MOUSE_OUT, m_out);
}
 
//добавление пиковых карт
for (var p:uint=1; p<=13; p++) {
    karta1 = "p"+p;
    game[karta1] = new p_mc;
    pole.addChild(game[karta1]);
    game[karta1].gotoAndStop(p);
    game[karta1].x = p*50;
    game[karta1].y = 372;
    game[karta1].active = false;
    game[karta1].koloda = "koloda0";
    game[karta1].cifra = p;
    game[karta1].name = p + 39;
    game[karta1].mast = "p";
    game[karta1].color = "black";
    game[karta1].width = 70;
    game[karta1].height = 96;
    game[karta1].addEventListener(MouseEvent.MOUSE_DOWN, md);
    game[karta1].addEventListener(MouseEvent.MOUSE_UP, mu);
    game[karta1].addEventListener(MouseEvent.MOUSE_OVER, m_over);
    game[karta1].addEventListener(MouseEvent.MOUSE_OUT, m_out);
}
А это вообще на г-код надо )
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