Примерно вот так -

Код AS3:
package
{
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite
{
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
var _ticket:Ticket = new Ticket('P.S Возможно этот метод очень извращенный и есть более простое программное решение. Если есть, подскажите пожалуйста');
addChild(_ticket);
}
}
}

Код AS3:
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.text.TextField;
public class Ticket extends Sprite
{
private var _text:String;
private var _textOne:TextField;
private var _textTwo:TextField;
private var _containerWidth:int;
private var _nextText:int;
private var _speedOne:int ;
private var _speedTwo:int;
private var _isEndOne:Boolean;
private var _isEndTwo:Boolean;
private var _end:int;
public function Ticket(text:String)
{
_text = text;
addEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
}
private function addedToStageHandler(event:Event):void
{
removeEventListener(Event.ADDED_TO_STAGE, addedToStageHandler);
addEventListener(Event.ENTER_FRAME, enterFrameHandler);
_containerWidth = 150;
_textOne = new TextField();
_textOne.autoSize = 'left';
_textOne.text = _text;
addChild(_textOne)
_speedOne = 2;
_textTwo = new TextField();
_textTwo.autoSize = 'left';
_textTwo.text = _text;
_textTwo.x = _containerWidth;
addChild(_textTwo)
_speedTwo = 0;
_nextText = _containerWidth - _textOne.width;
_end = -_textOne.width;
}
private function enterFrameHandler(event:Event):void
{
if (_textOne.x <= _nextText)
{
_isEndOne = true;
_speedTwo = 2;
}
if (_textTwo.x <= _nextText)
{
_isEndTwo = true;
_speedOne = 2;
}
if (_isEndOne)
{
if (_textOne.x <= _end)
{
_speedOne = 0;
_textOne.x = _containerWidth;
_isEndOne = false;
}
}
if (_isEndTwo)
{
if (_textTwo.x <= _end)
{
_speedTwo = 0;
_textTwo.x = _containerWidth;
_isEndTwo = false;
}
}
_textOne.x -= _speedOne;
_textTwo.x -= _speedTwo;
}
}
}