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Astraport
 
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По умолчанию Adobe AIR SDK & Compiler 3.8

Релиз AIR SDK 3.8 для Винды
Тоже самое с поддержкой Flex
Ну и рантайм

This update includes the following new features and changes:

4096x4096 texture support – With this feature, a new profile, BASELINE_EXTENDED is introduced in the class flash.display3D.Context3DProfile, which will support a maximum texture size of 4096X4096.
Rectangle Texture Support – Rectangle Textures are now supported in BASELINE as well as BASELINE_EXTENDED profile. The texture formats supported for Rectangle Textures are BGRA, BGR_PACKED and BGRA_PACKED. Details for usage can be found in the language reference.
LZMA Support – On iOS and Android, LZMA compressed swfs can now be packaged and are supported.
ServerSocket – ServerSocket APIs are now supported on iOS and Android.
DatagramSocket – DatagramSockets APIs are now supported on iOS and Android.


Notable bug fixes:

Touch events extremely slow on AIR with Stage3D(3536911)
[Android only-> GPU] Stage is blank in GPU mode because of rotationY property(3554585)
[Android] [Screen Orientation] 'orientationChange' event is not fired when Stage rotated through setOrientation() method(3572885)
[iPhone only] Application crashes when the Microphone is on for 10 to 20 mins(3560721)
[Screen Orientation][Android] Application rotates even if tag is set to 'false' and tag is set to 'any'(3562132)
StageWebView.drawViewPortToBitmapData draws incorrect bitmap on retina devices(3558603)
Support PIE enabled Apps on iOS - Apple now encourages developers to have the PIE enabled binaries - A warning is shared when app is uploaded on Apple App Store(3556281)
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