Здравствуйте!
У меня такая же проблема.
Стоит:
1) Flash Develop 4.0.4
2) flex_sdk_4.6.0.23201B
3) playerglobal.swc (11.3)
4) Alternativa3D.swc (8.27.0)
5) flashplayer_11_sa_debug.exe (11.3)
6) В project / properties – Flash Player 11.3
7) –swf-version = 16
8) FlexSDK\4.6.0\frameworks\libs\player\11.3\
9) settings\flash viewer\external path - тоже на 11.3
И вот такая ошибка:
В чем еще может быть проблема?
Помогите пожалуйста!
такой код у меня:

Код AS3:
package
{
import away3d.cameras.HoverCamera3D;
import away3d.containers.View3D;
import away3d.core.utils.Cast;
import away3d.materials.BitmapMaterial;
import away3d.primitives.Skybox6;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[SWF(width="500", height="400", frameRate="50", backgroundColor="#FFFFFF")]
public class ExPanoramaCubic extends Sprite
{
private var cam:HoverCamera3D;
private var lastKey:uint;
private var keyIsDown:Boolean = false;
public var view:View3D;
private var largeCube:Skybox6;
/**
* The following 2 lines are how graphics are embedded using Flex.
* If you are using a Flash IDE prior to CS4, simply remove the next two
* lines of code, import the image to your library and set it to
* export with the class name "texture".
**/
[Embed(source="resources/panoramaCubic3.jpg")]
private var texture:Class;
public function ExPanoramaCubic()
{
// create a "hovering" camera
cam = new HoverCamera3D();
cam.panAngle = 0;
cam.tiltAngle = 0;
cam.hover(true);
cam.minTiltAngle = -90;
cam.zoom = 4;
// create a viewport
view = new View3D({camera:cam,x:250,y:200});
addChild(view);
// add skybox6
var mat:BitmapMaterial = new BitmapMaterial( Cast.bitmap(texture) );
mat.smooth = true;
largeCube = new Skybox6(mat);
largeCube.quarterFaces();
view.scene.addChild(largeCube);
// listen for key events and run every frame
this.stage.addEventListener(KeyboardEvent.KEY_DOWN,onKeyDown);
this.stage.addEventListener(KeyboardEvent.KEY_UP,onKeyUp);
this.addEventListener(Event.ENTER_FRAME,update);
}
public function update(e:Event):void
{
if(keyIsDown){
// if the key is still pressed, just keep on moving
switch(lastKey){
case Keyboard.UP : cam.tiltAngle -= 5; break;
case Keyboard.DOWN : cam.tiltAngle += 5; break;
case 87 : cam.zoom += 0.3; break;
case 83 : if(cam.zoom > 1.4){cam.zoom -= 0.3} break;
case Keyboard.LEFT : cam.panAngle -= 5; break;
case Keyboard.RIGHT : cam.panAngle += 5; break;
}
}
// render the view
cam.hover();
view.render();
}
private function onKeyDown(e:KeyboardEvent):void
{
lastKey = e.keyCode;
keyIsDown = true;
}
private function onKeyUp(e:KeyboardEvent):void
{
keyIsDown = false;
}
}
}
и картинка к нему –
