Можно так: разместить на сцене мувиклипы с именами от b1 до b6, мувик, который нужно подгружать в координату где-нибудь за рабочей областью (у меня он с именем toy) и повесить код, приведённый ниже, на первом фрейме на таймлайне. Исходник прилагается.

Код AS1/AS2:
b_alphas = 100;
b1.onRollOver = function() {
toy._x = 133;
toy._y = 230;
onEnterFrame = function() {
b2._alpha = b3._alpha = b4._alpha = b5._alpha = b6._alpha = b_alphas -= 10;
if (b_alphas < 50) {
b_alphas = 50;
}
}
}
b1.onRollOut = function() {
toy._x = -100;
toy._y = 100;
onEnterFrame = function() {
b2._alpha = b3._alpha = b4._alpha = b5._alpha = b6._alpha = b_alphas += 10;
if (b_alphas > 100) {
b_alphas = 100;
}
}
}
b2.onRollOver = function() {
toy._x = 266;
toy._y = 230;
onEnterFrame = function() {
b1._alpha = b3._alpha = b4._alpha = b5._alpha = b6._alpha = b_alphas -= 10;
if (b_alphas < 50) {
b_alphas = 50;
}
}
}
b2.onRollOut = function() {
toy._x = -100;
toy._y = -100;
onEnterFrame = function() {
b1._alpha = b3._alpha = b4._alpha = b5._alpha = b6._alpha = b_alphas += 10;
if (b_alphas > 100) {
b_alphas = 100;
}
}
}
b3.onRollOver = function() {
toy._x = 400;
toy._y = 230;
onEnterFrame = function() {
b2._alpha = b1._alpha = b4._alpha = b5._alpha = b6._alpha = b_alphas -= 10;
if (b_alphas < 50) {
b_alphas = 50;
}
}
}
b3.onRollOut = function() {
toy._x = -100;
toy._y = -100;
onEnterFrame = function() {
b2._alpha = b1._alpha = b4._alpha = b5._alpha = b6._alpha = b_alphas += 10;
if (b_alphas > 100) {
b_alphas = 100;
}
}
}
b4.onRollOver = function() {
toy._x = 183;
toy._y = 150;
onEnterFrame = function() {
b2._alpha = b3._alpha = b1._alpha = b5._alpha = b6._alpha = b_alphas -= 10;
if (b_alphas < 50) {
b_alphas = 50;
}
}
}
b4.onRollOut = function() {
toy._x = -100;
toy._y = -100;
onEnterFrame = function() {
b2._alpha = b3._alpha = b1._alpha = b5._alpha = b6._alpha = b_alphas += 10;
if (b_alphas > 100) {
b_alphas = 100;
}
}
}
b5.onRollOver = function() {
toy._x = 266;
toy._y = 150;
onEnterFrame = function() {
b2._alpha = b3._alpha = b4._alpha = b1._alpha = b6._alpha = b_alphas -= 10;
if (b_alphas < 50) {
b_alphas = 50;
}
}
}
b5.onRollOut = function() {
toy._x = -100;
toy._y = -100;
onEnterFrame = function() {
b2._alpha = b3._alpha = b4._alpha = b1._alpha = b6._alpha = b_alphas += 10;
if (b_alphas > 100) {
b_alphas = 100;
}
}
}
b6.onRollOver = function() {
toy._x = 400;
toy._y = 150;
onEnterFrame = function() {
b2._alpha = b3._alpha = b4._alpha = b5._alpha = b1._alpha = b_alphas -= 10;
if (b_alphas < 50) {
b_alphas = 50;
}
}
}
b6.onRollOut = function() {
toy._x = -100;
toy._y = -100;
onEnterFrame = function() {
b2._alpha = b3._alpha = b4._alpha = b5._alpha = b1._alpha = b_alphas += 10;
if (b_alphas > 100) {
b_alphas = 100;
}
}
}