| Dendroid |
21.02.2007 10:10 |
Есть очень хороший класс от Mario Klingemann. Я его использовала вот в таком упрощённом, адаптированном виде:
Код:
// ColorMatrix Class v1.2
//
// Author: Mario Klingemann
// http://www.quasimondo.com
package {
import flash.filters.ColorMatrixFilter;
public class ColorMatrix
{
// RGB to Luminance conversion constants as found on
// Charles A. Poynton's colorspace-faq:
// http://www.faqs.org/faqs/graphics/colorspace-faq/
private static var r_lum:Number = 0.212671;
private static var g_lum:Number = 0.715160;
private static var b_lum:Number = 0.072169;
/*
// There seem different standards for converting RGB
// values to Luminance. This is the one by Paul Haeberli:
private static var r_lum:Number = 0.3086;
private static var g_lum:Number = 0.6094;
private static var b_lum:Number = 0.0820;
*/
private static var IDENTITY:Array = [1,0,0,0,0,
0,1,0,0,0,
0,0,1,0,0,
0,0,0,1,0];
public var matrix:Array;
/*
Function: ColorMatrix
Constructor
Parameters:
mat - if omitted matrix gets initialized with an
identity matrix. Alternatively it can be
initialized with another ColorMatrix or
an array (there is currently no check
if the array is valid. A correct array
contains 20 elements.)
*/
public function ColorMatrix ( mat:Object=null )
{
if (mat instanceof ColorMatrix )
{
matrix = mat.matrix.concat();
} else if (mat instanceof Array )
{
matrix = mat.concat();
} else
{
reset();
}
}
/*
Function: reset
resets the matrix to the neutral identity matrix. Applying this
matrix to an image will not make any changes to it.
Parameters:
none
Returns:
nothing
*/
public function reset()
{
matrix = IDENTITY.concat();
}
public function clone():ColorMatrix
{
return new ColorMatrix( matrix );
}
public function adjustSaturation ( s:Number )
{
var s1:Number=1-s;
var irlum:Number = s1 * r_lum;
var iglum:Number = s1 * g_lum;
var iblum:Number = s1 * b_lum;
var mat:Array = [irlum + s, iglum , iblum , 0, 0,
irlum , iglum + s, iblum , 0, 0,
irlum , iglum , iblum + s, 0, 0,
0 , 0 , 0 , 1, 0 ];
concat(mat);
}
public function adjustContrast ( r:Number, g:Number, b:Number )
{
g = g || r;
b = b || r;
r+=1;
g+=1;
b+=1;
var mat:Array = [r,0,0,0,128*(1-r),
0,g,0,0,128*(1-g),
0,0,b,0,128*(1-b),
0,0,0,1,0];
concat(mat);
}
public function adjustBrightness (r:Number, g:Number, b:Number)
{
g = g || r;
b = b || r;
var mat:Array = [1,0,0,0,r,
0,1,0,0,g ,
0,0,1,0,b ,
0,0,0,1,0 ];
concat(mat);
}
public function adjustHue( angle:Number )
{
angle *= Math.PI/180;
var c:Number = Math.cos( angle );
var s:Number = Math.sin( angle );
var f1:Number = 0.213;
var f2:Number = 0.715;
var f3:Number = 0.072;
var mat:Array = [(f1 + (c * (1 - f1))) + (s * (-f1)), (f2 + (c * (-f2))) + (s * (-f2)), (f3 + (c * (-f3))) + (s * (1 - f3)), 0, 0, (f1 + (c * (-f1))) + (s * 0.143), (f2 + (c * (1 - f2))) + (s * 0.14), (f3 + (c * (-f3))) + (s * -0.283), 0, 0, (f1 + (c * (-f1))) + (s * (-(1 - f1))), (f2 + (c * (-f2))) + (s * f2), (f3 + (c * (1 - f3))) + (s * f3), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1];
concat(mat);
}
public function colorize ( rgb:Number, amount:Number)
{
var r:Number = ( ( rgb >> 16 ) & 0xff ) / 255;
var g:Number = ( ( rgb >> 8 ) & 0xff ) / 255;
var b:Number = ( rgb & 0xff ) / 255;
amount = amount||1;
var inv_amount:Number = 1 - amount;
var mat:Array = [ inv_amount + amount*r*r_lum, amount*r*g_lum, amount*r*b_lum, 0, 0,
amount*g*r_lum, inv_amount + amount*g*g_lum, amount*g*b_lum, 0, 0,
amount*b*r_lum,amount*b*g_lum, inv_amount + amount*b*b_lum, 0, 0,
0 , 0 , 0 , 1, 0 ];
concat(mat);
}
public function concat(mat:Array)
{
var temp:Array = [];
var i:Number = 0;
for (var y:Number = 0; y < 4; y++ )
{
for (var x:Number = 0; x < 5; x++ )
{
temp[i + x] = mat[i ] * matrix[x ] +
mat[i+1] * matrix[x + 5] +
mat[i+2] * matrix[x + 10] +
mat[i+3] * matrix[x + 15] +
(x == 4 ? mat[i+4] : 0);
}
i+=5;
}
matrix = temp;
}
public function get filter():ColorMatrixFilter
{
return new ColorMatrixFilter( matrix );
}
}
}
пользоваться очень просто:
Код:
var colorMatrix:ColorMatrix = new ColorMatrix();
if (hue) {
colorMatrix.adjustHue(hue*180);
}
if (saturation) {
colorMatrix.adjustSaturation(saturation+1);
}
if (brightness) {
colorMatrix.adjustBrightness(255*brightness, 255*brightness, 255*brightness);
}
if (contrast) {
colorMatrix.adjustContrast(contrast, contrast, contrast);
}
movie.filters = [colorMatrix.filter];
Нулевые значения - оригинальные цвета.
"saturation=-1" - черно-белый вариант.
"saturation=-2" - инверсия цвета.
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